#include "turtle.h"
#include <GL/glut.h>
#include <math.h>

float x=0;
float y=0;
float theta=0;
bool draw=true;

//Convert degrees to radians
float deg2rad(float angle){
	return 2*3.14159265*angle/360;
}


void init(float _x, float _y, float _theta){
	x=_x;
	y=_y;
	theta=deg2rad(_theta);
}

void forward(float d){
	//Implement this function
}

void right(float _theta){
	//Implement this function
}

void left(float _theta){
	//Implement this function
}


void pen(bool up_down){
	//Implement this function
}

void color(float r, float g, float b){
	//Implement this function
}